The Viability of Free Software – by “Dennis H”

Moglen: The Theory of Free Software

Eben Moglen lays out a grand vision for the incipient changes to the landscape of intellectual property. His paper concludes with little difficulty that free software as epitomized by the GNU/Linux model is both more efficient and less restrictive than the software dominion of Microsoft that characterizes the status quo. Moglen gives an historical argument for why free software is bound to succeed with his claim that “legal regimes based on sharp but unpredictable distinctions among similar objects are radically unstable.” As for the presently existing standards of the current legal regime, “Parties will use and abuse them freely until the mainstream of ‘respectable’ conservative opinion acknowledges their death, with uncertain results.” Intellectual property is bound to change, he prophesies. At the rhetorical summit of this vision, he even tells a New York Magazine reporter, “The people who have short-term needs for more money and more power are an ancient regime on the verge of being swept away.”

Moglen’s theoretical-historical understanding of current trends in intellectual property — and software ownership in particular — is on point. Things do need to change, and at a certain point they will change. But Moglen’s arguments leave open the question of how and when these changes will take place. Moglen offhandedly proposes the image of a “bellum servile of couch potatoes against media magnates.” Let’s hope it doesn’t come to that, but the image raises the question … is the notion of free software actually catching on? It’s clearly catching on with some geeks and law professors, but is it catching on with the public at large? In the lingo of Diaspora*’s consultancy firm: free software jives with the beards, but can it work for the girls?

Linux: The Bellwether for Free Software

Consider Linux. The open source operating system is the poster-child for the past, present, and future of the free software movement. Engineered in 1991 by Linus Torvalds, Linux has indeed made considerable inroads en route to its ultimate goal of world domination (or, toppling Microsoft). Most importantly, Linux currently powers over 60% of the world’s top 500 supercomputers, including the 10 fastest supercomputers in the world, a testament to its high-performance efficiency. Less importantly, but still indicative of increasing popularity, the government of Brazil has recently given Linux its official endorsement. “What interests the government is to give options, to give alternatives to the proprietary — to the almost monopolistic — domain,” said Brazil’s secretary general of science and technology in 2008. Other endorsements have come from the Russian military, the Chinese technology independence initiative, the Indian state of Kerala, and even the likes of France and Germany.

On the other hand, various sources estimate the desktop market share of Linux from less than 1% to 4.8%, while Microsoft maintains more than 85% of the market. According to Wikipedia, in terms of the usage share of web client operating systems, Linux sits at a minuscule 1.65%, in comparison with 81.97% for Windows OSs and 9.27% for Macs.

What will happen to Linux in the future? It has certainly grown by leaps and bounds over the past two decades, but while it has cornered the market for supercomputers and won the hearts of tech-savvy nerds around the world, it has yet to gain a strong hold on the general public in the United States. If and how Linux will overcome the Microsoft monopoly remain to be seen.

Diaspora*: The Viability of Baby Steps

But what about other “free software” efforts? Consider the makers of Diaspora*, who take Moglen as a primary source of inspiration. The Diaspora* crew see themselves as working towards Moglen’s grandiose vision of future digital communities — only, by a more immediate and pragmatic pathway. “[Moglen] sees way into the future,” says Max Salzberg, “We really like that conception, but there’s got to be a baby step.” The relevant baby step, says teammate Ilya Zhitomirskiy, is that “we want to move people from websites that are not healthy, to websites that are more healthy, because they’re transparent.” In particular, the makers of Diaspora* want to move traffic away from the perennial privacy villains Facebook, and onto their own, open, decentralized social network.

Is Diaspora* a viable project? Can it compete with Facebook for social networkers around the world? Needless to say, Facebook possesses one advantage that may prove to be insurmountable: the enormous inertia of its 600 million current users. Diaspora* will have a tough time recruiting Facebook users when they must abandon their present abode, leaving behind them the critical mass of friends and contacts already registered on Facebook.

Diaspora* can, however, offer a number of things that Facebook cannot. Share what you want, with whom you want, says its homepage, in stark contrast to Facebook’s offer to give you: “spying — for free!” Specifically, Diaspora* claims that it offers three innovations to the social network model: (1) choice, by which users can sort their contacts and share particular information with the precise audience of their choice; (2) ownership, by which users can maintain their claims to anything posted on the site; and (3) simplicity; by which privacy options are straightforward and transparent to users at every point. All three are significant improvements on Facebook.

Diaspora* certainly delivers on these promises — just set up an account and see for yourself — and what’s more, it even makes the effort to smooth users’ transitions from their Facebook accounts. For instance, while you can’t friend someone on Facebook via Diaspora*, you can now post Facebook status updates via your Diaspora* account.

So will Diaspora* succeed, over the next few years, in wooing the Facebooking masses? It’s certainly possible, especially when people start to realize that Facebook (a) isn’t all that special, and (b) isn’t all that great with its users’ privacy. As Moglen points out, Facebook’s promise essentially amounts to, “I will give you free web hosting and some PHP doodads and you get spying, for free, all the time.” This is not a very attractive offer, when stated in such stark terms. As Diaspora* collaborator Rafi Sofaer puts the thought, “We don’t need to hand our messages to a hub. What Facebook gives you as a user isn’t all that hard to do. All the little games, the little walls, the little chat, aren’t really rare things. The technology already exists.”

Whether Diaspora* flourishes or crumbles over the next two years remains to be seen. But at the very least, the young networking site has one deep-pocketed friend: Mark Zuckerberg himself. “I think it is a cool idea,” said Zuckerberg, who donated an undisclosed amount to the project. He admires the group, he says, in part because he sees “a little of myself in them.” Whether his donation was a gesture of condescension, a public relations gambit, or a genuine statement of support will remain a mystery, but the thought of Diaspora* as a new-and-improved Facebook in the making is certainly an exciting one.

Vive Le Résistance! – by “Ben S”

What strikes me oddest about the free software movement is the identity of its proponents.  In the “free music” movement (I recognize that this is not entirely analogous to the free software movement, but similarity exists inasmuch as they are both new paradigms challenging old, and that both advocate greater availability and range of use of their respective works, and a more flexible payment model than the currently dominant ones) the proponents—consumers and (some) musicians—are the ones who stand to gain the most financially from doing away with the old model: consumers end up paying less for the music, and musicians end up making more (at least in some cases, such as that of Radiohead); the opponents, on the other hand, are those who stand to lose the most financially: the record labels.

However, in the free software movement, the main proponents are precisely those people who stand to lose the most financially: programmers.  As Stallman himself notes, under a free software model:

the … reason that programmers will not starve is that it will still be possible for them to get paid for programming; just not paid as much as now

and

Probably programming will not be as lucrative on the new basis as it is now. But that is not an argument against the change

That is, programmers will still earn a living wage under a FOSS model, but will not earn the “extravagant” wages they are currently used to–and it is programmers themselves who will abandon the old model in favor of the new.

Currently, at least, contributing to the free software movement and giving up the salaries programmers have become used to are not mutually exclusive: “most free software authors” Stallman knows “have day jobs in the technology industries,” and so do not suffer reduced benefits because of their involvement in the movement.  However, if Stallman’s vision eventually wins the day, if all software one day is free, this will undoubtedly (by Stallman’s own admission) result in lowered salaries.  All day jobs in the technology industry will be in free software, and this will be the programmers’ only source of income.

Thus, if Stallman is right, as seems increasingly likely, programmers themselves will reduce their own pay (as a whole) based on a desire of greater power than that of gross economic forces: the need to live in a society that encourages collaboration and societal advancement over selfishness and personal advancement.  And under this model, just as many people will continue to contribute to the oeuvre of human software as contribute to it now–as Moglen aptly put it, people will continue to code:

Rather like why Figaro sings, why Mozart wrote the music for him to sing to, and why we all make up new words: Because we can. Homo ludens, meet Homo faber. The social condition of global interconnection that we call the Internet makes it possible for all of us to be creative in new and previously undreamed-of ways…Repeat after me, ye dwarves and men: Resist the resistance

Resist the resistance indeed: the resistance of personal gain will lose out to the positive good of progress, and programmers as a group will prove that the new model works: that it does not disfranchise anyone, precisely because the group most likely to claim disfranchisement will be responsible for it. Vive Le Résistance!

Petition: Facebook, Stop Invading My Privacy!** (**a facebook group) – by “Anna D”

Experience has taught me that most humans like to talk about themselves, and, in the digital age, we all seem to have a guaranteed audience. If you can’t find anybody to listen to your stories in person, you can broadcast them over the internet for any friend, relative, coworker, stalker, or total stranger to enjoy. Thus the emergence of LiveJournal, MySpace (now My____), Facebook, Twitter, Gmail Buzz, Digg, and a plethora of other sites that allow us to feel connected to the world from the privacy of our own homes. Through these sites, we can share our intimate details of emotional turmoil and real-time updates about our most mundane actions (and, if you’re Jessica Simpson, you can demonstrate your affinity for clean ears).

Of course, with all of these social networking sights, there is the risk of overshare. One wrong click could make a journal entry that was supposed to be “private” readable to all the world, and a lapse in judgment could result in you complaining about your boss in your Facebook status update when, in fact, your boss is a Facebook friend. My high school teachers were quick to remind us that we should be very careful about what we posted online, as we might have viewers outside of our intended audience. They held up one of my peers as a prime example. A recently graduated student had tried to get a job in the school’s Computer Lab during his gap year before college, but he had made the mistake of alluding to his affinity for marijuana on his MySpace profile. In addition to refusing to hire him, they saw fit to share his faux pas with the entire faculty, student body, and association of parents as a cautionary tale.

I felt: Lesson learned. No open profile. No stupid photos. No exposing my personal information to school officials, potential employers, or strangers. I had assumed that, if I was careful, I could maintain my privacy. Of course, there was the issue of a friend writing something unsavory on my wall or tagging me in a photo I wasn’t proud of, but there are means of protecting yourself against that. As the author of  “10 Privacy Settings Every Facebook User Should Know” suggests, you can protect your privacy by monitoring your friend list, removing yourself from Facebook result searches, removing yourself from Google, avoiding the infamous video/tag mistake, protecting your albums, preventing stories from showing up in your friends news feeds, protecting against published application stories, making your contact information private, avoiding embarrassing wall posts, and keeping your friendships private. If I did all of this, my profile might look a little boring, but I should have absolute privacy, right? Wrong.

Even Facebook users with the most strict security settings do not really have “protected” profiles. According to Wall Street Journal investigators, Facebook “apps” have been transmitting identifying information such as Facebook user IDs and names to external companies to use them for marketing purposes, regardless of whether the user has tried to make his/her information private. For some users with less strict privacy settings, their age, occupation, residence, and/or photos might be released to these advertising and data firms which could then attach them to “dossiers” they had already compiled on the user’s personal information and internet-activity history. When the WSJ conducted its investigation in the fall of 2010, each one of Facebook’s ten most popular apps (FarmVille included) was guilty of transmitting user IDs, contributing to a breach of privacy for tens of millions of Facebook users.

Facebook officials indicated that their company was opposed to such information sharing (evidently it is against its privacy policy for apps to user information to these external companies), and they promised that Facebook was working on limiting user’s exposure. Several “guilty” apps were disabled, but, how can Facebook monitor the activities of all 550,000 apps? What incentive do they have to bother?

After coming under a lot of scrutiny for its privacy policy (which most users could not even understand because of its length, density, and language), Facebook unveiled its plan for a new format, which should make the policy more readable and understandable. Facebook disseminated a graphic to demonstrate how the new format, characterized by “simplified explanation” and “interactive tools,” will help users understand the way their information is being used:

 

 

 

 

 

 

This is a nice gesture… but the privacy policy itself will remain completely unchanged, so personal information can still be used to target advertisements and “Sponsored Stories” about us can be used to advertise products to our friends. For a lot of people, this gesture is simply not enough.

Steven J. Vaughan-Nichols argues that our personal information and privacy is too high a price to pay for just “free web-hosting and some PHP doodads.” He believes that the Facebook’s Panopticonic system developed out of the centralized server/client architecture that pervades today, and he suggests that our freedom can be obtained through decentralization, through the use of small, inexpensive plug servers, dubbed Freedom Boxes. According to the Debian wiki, “We live in a world where the use of the network is mediated by organizations that often do not have our best interests at heart. By building software that does not rely on central service, we can regain control and privacy. By keeping data in our homes, we gain legal protection over it. By giving back power to the users over their networks and machines, we are returning the internet to its intended peer to peer architecture.” Freedom Boxes will offer data encryption and security, and it will allow Internet users to enjoy “safe” social networking through “privacy-respecting” services such as Diaspora, Appleseed, and Lorea.

Sounds very interesting, but I’m curious about how successful these new sites will turn out to be. The centralization of Facebook’s system might give it too much power, but it is a power that will be difficult to overthrow. Facebook has become not just a social network but THE social authority; as Hortsense Smith for Jezebel notes, “it often seems like its somewhat required to have a Facebook profile just to appear to have a presence on Earth.” If you’re not on Facebook, how will you get this invitation or hear about that piece of news (gossip)? How will the person you met at the dinner on Friday track you down to see you again? How will you announce to the world that you’ve just finished reading Twilight and the ending made you cry? While ceding control over one’s personal information is certainly a cost, it seems to be one that many millions of people are willing to pay for the convenience and size of the network. Seeing as so many of the people that join networking sites join them to have 1) an audience to perform to and 2) a constant source of entertainment as they watch other people’s performances, how could they walk away from so vast an audience and so great a spectacle?

I anticipate that Diaspora and similar “secure” social networking sites will become very popular within certain circles (most likely among computer-savvy users that already know P2P, appreciate open-source software, and understand how seed systems work), but I think they will remain niche. Most of us (many computer-illiterate) will just stay on Facebook and grumble about privacy breaches through status updates, wall posts, and Facebook groups.

Free Software: Not Just Operating Systems – by “Benjamin G”

GNU/Linux is the poster child for the free (as in speech) software movement. It is highly reliable and capable software that has beat out proprietary operating systems in fair competition, proving that people will in fact produce software even without the incentives provided by copyright law. If there’s a bug in the program or a missing feature, someone will be annoyed enough and competent enough to fix it out of self-interest, and everyone will benefit from the improvement. At least, that’s how GNU/Linux developed, and the theory is that the same principle will apply to any sort of free software. But does it? Will people voluntarily improve any program they use?

Games are probably the kind of program that would work least well with the free software model. Nobody has to play a game, so nobody will be forced to fix a bug in order to do his job. And if the sum of the experience of fixing the program and then playing the amended version isn’t better than the experience of playing the game as it is, it won’t be worth it for anybody to work on it.

wesnoth_main_menu

There are free games, though, some of which are apparently pretty good. Battle for Wesnoth, for example, is a free, turn based stragegy game licensed under the GPL. It is “the most played turn-based strategy game on the Linux platform, being probably the most polished, full-featured and addictive game in its category.” I’m not surprised that a turn-based strategy game has been successfully developed as free software; the programming challenges are less about window-dressing and more about the underlying gameplay. And that kind of coding can be fun in itself.

I am by no means an expert coder, but a few years ago I did write a blackjack game. I wasn’t collaborating with anybody, but the free software model did apply, to an extent. I found a shortcoming in the existing software (most computerized blackjack games shuffle the deck after each hand rather than dealing out six decks of cards before randomizing) and I took the time to fix it. I tried to build as many features as I could, but I’m sure I missed some; I’m also sure that, if I put the source code online, someone would be interested enough to fix it. (I’m glad to distribute the source code [it’s written in Java] if someone tells me the best way to do so)

I’m less sure that someone would take the time to design a really good GUI. To me, at least, designing user interfaces is labor intensive and boring- not worth the time. I may just be projecting my own biases here, but I suspect that fewer people will voluntarily work on the tedious but necessary tasks that are necessary for some types of games.

Of course, with a large enough user base, there will be some people who really enjoy doing graphics. But still, on average, free software will be weaker in these areas. There’s a certain amount of boring but necessary work that must be done, and most of the time that means you have to pay someone to do it.

Free software can be produced by paid programmers. Quake and its sequels are an example of software licensed under the GPL but produced by a commercial company. My point is only that the model of “the users will do a better job than any defined group of developers” works better for some tasks than for others.

What’s Going on with DRM? – by “Daniel P”

A few years ago, my friend copied a bunch of music from his brother’s hard drive to his new iPod. His brother has awesome taste in music, and since my buddy didn’t have to pay anything for it, I thought he got a pretty sweet deal. We were talking about this while driving around and listening to the White Stripes.

“Dude!” he said all of a sudden. “This sucks! I can’t play blue orchid on this iPod cuz I don’t have the license for it.”

“Ah shit man,” I replied. “It’s because of DRM.”

“DRM sucks.”

Yup. It does. Used to be that if you bought a CD you could do whatever you wanted with it. Listen to it anywhere, let your friends burn it, or burn it yourself and hand out the tracks. Music CDs (not CD-ROM media) by definition cannot have DRM applied to them because its not standards compliant. Guessing the music industry didn’t like this too much and was getting ready to release another CD technical standard with built in DRM.

But they didn’t have to. People dropped their CDs and started using digital files. When online music stores appeared on the scene, they just limited they ways you could use the files you bought from them. Let’s look at how:

Exclusivity – If I download “Fell in Love with A Girl” on x music downloading site, I can only play it on user end hardware or software affiliated with that site. For a while (maybe still now) music downloaded using Kazaa could only be played on Windows media player. Music from the Wal-Mart and Napster stores can only be played on products with Microsoft “plays for sure” certification, something iPods don’t have. iTunes’ version of DRM, fairplay, limited the number of devices an individual song could be stored on. Apple also only allowed files downloaded through iTunes to be played on Apple products and a select few Motorola phones.

Fees – Copies of music have a price. Napster charged an extra $5 dollars per month if you wanted to play the music you downloaded through it on a portable music player. Good thing I can fit my laptop in my pocket when I got to the gym. Napster actually had the worst deal ever: you lost access to all the files downloaded using it if you didn’t pay your monthly subscription fee. That’s just lending music on a monthly basis.

A lot of music stores recognized that DRM-free music has its price. Apple initially sold such files at an elevated price. Now all files on iTunes are DRM free and popular songs cost $1.29, thirty cents more than the standard price per song the store was unveiled with. Napster’s done away with its DRMed wares too.

I’m sure there’s someone out there asking, “Where did you go, DRM’d music? I miss you.” I’ve got a few guesses. Stores probably realized that DRM’d music is really annoying for users. It limits where and how they can play it and makes copying your music from your old computer to a new one really painful. They also realized that people would be willing to pay a bit more for music without DRM. In Apple’s case, thirty cents more. And I bet there’s some calculation out there that says the extra thirty cents generates enough money to outweigh revenue lost due to piracy. The last reason is the iTunes stores. It’s got 25% of the digital music market in the U.S. If it doesn’t have DRM’d music then any site that does is going to lose to it. Also, don’t forget the iTunes store’s buddy, the iPod. It has a whopping 74% of the U.S. mp3 player market, further cementing Apple’s hold on the stuff we’re listening to.

Looks like Apple is calling the shots in the online music market. But at $1.29 per song, who’s using it? Look at the numbers again.

iTunes market share = 25%
iPod market share = 75%

Most people who download music have a music player. Most people with iPods use iTunes. If most people with iPods bought music from iTunes, its market share would be far more than 25%. A lot of pirates still in town.

46 DC EA D3 17 FE 45 D8 09 23 EB 97 E4 95 64 10 D4 CD B2 C2 – by “Ben S”

Is this image illegal?
A "PS3 Flag", an homage to its predecessor, the "Free Speech Flag"

On January 3, George Hotz, or geohot as he calls himself, a hacker previously involved in the effort to jailbreak the iPhone, released the private key to the PlayStation 3, using techniques described by the group fail0verflow at the 2010 Chaos Communication Congress.  Essentially, possession of the key allows users to create and run signed software on their PS3s without the use of any sort of external USB device–i.e., to run the software as if it had been distributed by Sony.

There is every indication that this is why the parties involved exploited the, well, exploit–so that they and others would be able to use the machines that they own to run whatever software they want to write for it or share with each other (fail0verflow claims to have developed the hack in order to allow PS3s of all firmware versions to run Linux).  Of course, one of the side effects of the release of the key is that users can now, if they so choose, use it to run pirated versions of PlayStation 3 games on their machines, which Sony is loathe to allow.

In a response eerily reminiscent of that of Universal and its cohorts following the release of DeCSS and of that of the MPAA and AACS LA following the release of the AACS cryptographic key (the key that protects Blu-Ray DVDs), the corporate machine leapt into action (after one embarrassing gaffe on Twitter), and fired off lawsuits against both fail0verflow and geohot, causing the latter to start a legal defense fund.

This case lies much closer to that of AACS than that of DeCSS–the court ruled, in Universal v. Corley, that DeCSS was not protected speech because, among other things, the DMCA’s restrictions on circumventing technologies was “content-neutral,” and DeCSS seemed to have been distributed for the purpose of redistributing copyrighted DVDs, at least according to the District Court.  In the case of the AACS key, while the MPAA and AACS LA issued numerous DMCA takedown notices (notably to Digg), this was the only legal action taken: no lawsuits were filed, and the legal status of the key remains up in the air.

In the case of the PS3, the stated purpose for circumventing the “technological measures” that “effectively control” access to the PS3 was to get the machine to run Linux–undoubtedly, this is not in violation of any copyright law.  But will this be its primary use? The court tells us in MGM v. Grokster that we must consider not only whether a noninfringing use exists, but its relative frequency compared to that of infringing uses.

Will most users use the key to play pirated games?  More importantly, does it matter?

Similar to the avalanche of posts of  “09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0” on Digg following the MPAA’s response to the release of the key, a…flurry? of “46 DC EA D3 17 FE 45 D8 09 23 EB 97 E4 95 64 10 D4 CD B2 C2” posts appeared on Reddit in the aftermath of geohot’s publication of the key.  Both communities felt a sense of injustice that posting a 128- or 160-bit key, a number short enough to scrawl on the back of one’s hand, should subject the poster to prosecution.

On the other hand, the DeCSS program, in its shortest incarnation, is only 434 bytes, or 3472 bits, only about 20 times as long as the AACS and PS3 keys, and the court found that it was illegal–just as a clever Digg user created a flag using the hexadecimal key, or how I shamelessly copied the idea to make a flag of my own, so too did protestors of the DeCSS decision create MIDIs, plays, and even a haiku of the program.

When everything is expressed in terms of numbers, anything can be expressed in terms of anything else.  The court has ruled that some numbers are illegal, so where exactly is the line?  If I write some protection protocol with a cryptographic key of “1”, can I go around issuing DMCA takedown notices to every website that has the audacity to post a “1” somewhere? Would that even count as an effective technological measure? Probably, since knowledge of the key is generally not enough to crack the code–one must also know where to put it, which requires some amount of proficiency with computers (arguably more proficiency than most users possess).

So where is the line? Is it at 10 bits? 100? 1000? We already know it can’t be any greater than 3472.  The problem is, wherever the line is drawn, it will be arbitrary–any attempt to exclude some kinds of speech from protection will, when taken to its logical extent, inevitably result in some sort of restriction that seems ridiculous and unfair.  There will always be some tricky end case.

And programmers are great at coming up with tricky end cases.

Let e-Books be e-Books – by “Lynn W”

Having used Yale library for the past four years, I’ve come to accept as fact that the wonderful invention of the e-Book allows all library users to bypass the logistical obstacles that accompany the borrowing of physical books – unavailability when checked out by others, the trip of physically finding and retrieving the title from its shelf, the revulsion of thumbing through dilapidated  volumes with unidentifiable stains. More than once, I’ve taken Yale classes in which professors have assigned books that are available online from the Yale library. The strategy for those readings has always been to click on the link whenever I want, at my own pace and timing. The only “hassles” were perhaps that the pages cannot be printed, and that some versions do not allow electronic markings or highlights. Small price to pay for the convenience offered.

Interestingly, and much to my dismay, this universal access model to library e-Books does not extend much farther beyond the university setting. Although e-Books are not yet widespread among public libraries, the ones they do occupy maintain heavy restrictions on usage, as if these electronic files were physical objects.

Take the New York Public Library as a case study. Although the library has 100 titles in e-Book format, it offers them in very limited quantities. For example, currently there are just two e-copies of Blackveil (published Feb. 2011). Both are unavailable, with two “patrons” on each waiting list. The older, but more popular Artemis Fowl (published Aug. 2009) is even more scarce; there is just one currently unavailable copy, with eight on the waiting list.

Perhaps even more ludicrous are the policies on checkout and return. There are no standard lending periods, as these can vary from title to title depending on individual licensing agreements. Furthermore, two of the three provided e-Book formats (OverDrive and Mobipocket) “cannot be returned early. They are automatically returned at the end of the lending period.” So assuming that Artemis Fowl has the standard library lending period of three weeks, I’d have to wait until September 2011 for three weeks of access to a PDF copy? What???

Oh wait… I just got it here.

Granted, this version is in a much plainer font, and there are no page numbers. But the content is exactly the same. How did I find this? By Googling “artemis fowl pdf” and clicking the third search result. Clearly, DRM is not serving its purpose. Is it really necessary to ensure that libraries abide by DRM for their e-Books when cases of circumvention abound so prolifically on the Internet?

Functionality aside, the more important question is whether DRM has a place in the public library domain. The whole point of libraries is to offer communities a local learning center for free. Specifically, the New York Public Library aims to “inspire lifelong learning, advance knowledge, and strengthen our communities.” The digitization of books should, if anything, only help accelerate this mission of educating the community. Why, then, is the new medium of communication being subject to the same delivery constraints of old media? Why, when electronic files can be accessed instantaneously and multilaterally, should people have to wait for months to take their turn?

Library e-Books belong in their own category, separate from print books, and they deserve their own lending policy – one that makes use of the advantages that they offer in speed and plurality of transmission. The Yale model of universal access isn’t necessarily ideal for all public libraries, but the old print model of lending for e-Books simply needs to go.

Yes, we have no scarcity. – by “Nathan B”

It’s almost as if the law of gravity had stopped working.

For centuries, the law of supply and demand has been one of the foundational concepts of modern economics; it was the beginning of every high school econ class, a ubiquitous term as broadly-understood as the notion  that matter gravitates toward other matter. What, then, are we to make of a world where this fundamental tenet of the free market (or at least half of it) simply ceases to exist?

Demand for goods, services and information is unlikely to dissipate any time soon- supply, however, is another story. The entire notion of supply is built on scarcity, because  the limitations of resources and manpower mean that only so much can be produced and offered to consumers. Modern technology is changing that. Though it may sound ridiculous, the principle of a “post-scarcity” world is in some respects oddly intuitive, because when things like  information are reduced to ones and zeros and their cost to reproduce and distribute is virtually nil, why should it ever be in short supply or even have a cost at all?

The answer is an idea called “artificial scarcity,” a principle which says that even though we can produce more than enough of something to go around, we shouldn’t. This is nothing new, as it forms the basis for the entire notion of intellectual property- access to information must be controlled, because if anyone can have it for free, how can it ever turn a profit? Or, more simply, infinite supply and finite demand is a great deal for consumers, but not so much for producers.

One could go on at length (or perhaps even teach a seminar) about the ways in which access to artificially scarce information is regulated and monetized, but it goes further than that. For now, it’s primarily information which is subjected to this treatment, but what happens when you don’t need to buy a computer, a phone or even a sandwich, because your 3D printer can make them all for you? Is there a way to get out of this jam without placing untold restrictions on the spread of information?

Yes, but it might not be pretty. Welcome to the world of post-scarcity anarchism, a phrase coined by author Murray Bookchin in his book of the same name (available here and here, ironically in both artificially scarce and readily available versions, respectively) to describe a world where capitalism and the state have no purpose, as there are enough resources for everyone. Information is shared freely and services are provided in pursuit of prestige, not profit. Ridiculous? Possibly. Utopian? Definitely. Impossible? Maybe not.

The question comes down to consumers- will they continue to pay for goods and services which they can get for free with ever-increasing ease, or will they begin to break down one of the basic building blocks of capitalism? For now, it seems that a mixture of both is preferred, try though copyright-holders may to stem the tide of things like file-sharing. Still, online communities like Wikipedia, Slashdot and Reddit are growing at stunning rates as users elect to contribute to a communal, readily-available pool of information for free. If more and more of society really is moving online, perhaps freely-offered, user-generated content will come to replace the copyrighted materials of old.

Nonetheless, producers can and will continue to fight against the natural erosion of scarcity, but as they say: in the end, gravity always wins.

A Pirate’s Life in Sweden – by “Dennis H”

Gary Fung is no small potatoes, but the real big fish in the BitTorrent pond is The Pirate Bay. The Swedish site reached 25 million unique peers way back in November 2008, and now counts itself among the 80 largest websites on the entire Internet. Pirate Bay works just like any other BitTorrent site, allowing users to search the web for the newest torrent files of music, film, video games, and porn — but unlike other torrent sites, it has the good fortune to be stationed in the world capital of Internet piracy: Stockholm, Sweden.

Sweden: A Pirate’s Paradise

Pirate Bay founders Gottfrid Svartholm and Fredrik Neij never tire of pointing out the differences between Swedish copyright law and its American counterpart. One of their favorite forums for doing so is their own website, where they routinely post DMCA takedown notices they receive from American-based law firms, along with their own hilarious and colorful replies. In response to this DMCA takedown notice from the legal counsel of DreamWorks (TPB users had been pirating an unauthorized copy of Shrek 2), Svartholm, who goes by the web alias anakata, had this to say, in an email dated August 2004:

As you may or may not be aware, Sweden is not a state in the United States of America. Sweden is a country in Northern Europe. Unless you figured it out by now, US law does not apply here. For your information, no Swedish law is being violated.

Please be assured that any further contact with us, regardless of medium, will result in

(a) a suit being filed for harassment

(b) a formal complaint being filed with the bar of your legal counsel, for sending frivolous legal threats.

It is the opinion of us and our lawyers that you are ……. morons, and that you should please go sodomize yourself with retractable batons.

Please also note that your email and letter will be published in full on http://thepiratebay.org.

Go fuck yourself.

Clearly, anakata and the gang believed themselves for quite a long time to be living under a rather benevolent copyright regime. Elsewhere, in response to a takedown notice from EA (for an unauthorized copy of The Sims 2), anakata responds, in September 2004:

Hello and thank you for contacting us. We have shutdown the website in question.

Oh wait, just kidding. We haven’t, since the site in question is fully legal. Unlike certain other countries, such as the one you’re in, we have sane copyright laws here. But we also have polar bears roaming the streets and attacking people :-(.

As Napster, Grokster, SuprNova, and LokiTorrent began toppling in the United States in 2004 and 2005, TPB just kept firing off these off-color replies to DMCA takedown notices, boasting about the state of “sane” Swedish copyright and inviting American lawyers to sodomize themselves. Secure in the presumption of Swedish sanity, TPB executives had no reason to think themselves vulnerable.

But Then Things Got Real

In retrospect, anakata’s confidence in the Swedish government had reached its peak in the summer of 2004. In July 2005, the Swedes began enforcing anti-piracy laws under the European Union Copyright Directive, which had made it illegal to distribute software with the purpose of promoting copyright infringement. On May 31, 2006, Swedish police raided the Stockholm offices of anakata and friends, confiscating TPB servers and detaining three TPB associates for questioning on the suspicion of facilitating violations of copyright law. “The actions taken today in Sweden serve as a reminder to pirates all over the world that there are no safe havens for Internet copyright thieves,” said MPAA chairman Dan Glickman after the incident. (Note: To TPB’s credit, the site was up again three days later: a quicker recovery time than for other catastrophes of similar magnitude.)

A few years later, in 2009, Svartholm, Neij, and two other TPB executives found themselves in trial for promoting copyright infringement. The plaintiff was a consortium of intellectual property groups, chief among them the International Federation of the Phonographic Industry (IFPI). When all was said and done, the four pirates were sentenced to a year in prison and tagged with a fine of 30 million Swedish kroner. That’s a lot of bottles of rum.

The state of Swedish copyright remains unclear after that decision. All four TPB defendants have appealed the verdict, alleging bias on the part of judge Tomas Norstrom — the same judge who had ordered the raid on TPB servers three years earlier. Swedish media soon uncovered the fact that Norstrom had connections to several intellectual property organizations, through which he had previously become acquainted with several of the representatives for the entertainment industry.

Pirates in Politics

Whether or not the verdict is ultimately overturned, however, Sweden seems to have a strong grip on its status as cultural capital of Internet piracy. One remarkable indicator of the robust culture of Internet piracy in Sweden is the birth of the international Pirate Party movement — an up-and-coming group since its foundation in 2006. The Pirate Party is now officially registered in 18 countries, including the United Kingdom, Spain, Italy, France, and Canada. The Pirates control five city council seats in Germany, three municipal councilors in the Czech Republic, one city council seat in Switzerland, and — most importantly — two Swedish delegates to the European Parliament. The Piratpartiet stole more than 7 percent of the Swedish vote in the 2009 elections, winning the party its second seat and a strengthened claim to worldwide political legitimacy.

Amelia Andersdotter, now 23, assumed office in December of 2009, becoming the youngest member of the European Parliament. Captain Hook, Jack Sparrow, and Blackbeard would all be proud.

On Dodd @ the MPAA and COICA – by “Bill T”

Rumor has it that Chris Dodd will be taking over the leadership of the MPAA’s policy operations, despite his claims (and the legal obligation) that he’d not become a lobbyist after leaving his 30 year time in the Senate.

The MPAA’s agenda last year ended in a wash, as the Combating Online Infringement and Counterfeits Act was stalled in the Senate. This bill would have made it easier for the government to shutdown websites which were “obviously” directed at distributing copyrighted material, though it also has the danger of unfairly targeting perfectly legitimate websites.

Dodd’s potential ascension leads me to wonder where the MPAA’s efforts will be directed next. Under interim leader, Bob Pisano, the priority has been very clear: stop piracy. The MPAA’s ardent support of the COICA is a clear reflection of that. But Dodd’s history as a legislator may indicate a much needed shift in the forthcoming MPAA legislative agenda. Dodd’s prior support of net neutrality is clearly at odds with the MPAA’s concern that a neutral internet is also a piracy-friendly internet.

Perhaps Dodd’s conflict with his potential future employers will lead both to consider a new approach to current issues in file sharing and copyright infringement. In focusing so much of its efforts on directly stopping filesharing, the MPAA has ignored the fact that the websites the COICA and other measures seek to eliminate are simply individual heads of a hydra, and without cauterizing the hydra’s wounds (by adapting to the new contours of the movie business), the problem simply won’t go away, and only the consumers will be left battered and bruised by overbroad protective measures.

The MPAA, and its counterparts in other industries need to understand that their industries have changed. They do not need to give up on the powers of copyright, but neither ought they hold on to the dominance of an increasingly obsolete top-down hierarchy. Regardless of the illegal origins of the new attitude toward creative works, consumers are simply no longer willing to pay nearly as much as they used to for movies and music. The businesses need to adjust their own models and meet the consumers where they are now, rather than hope that they can ultimately fix the problems with the free exchange of copyrighted materials on the internet. It’s hard to compete with free. But it’s not impossible.